翻訳

Raikin [Rise of Kingdom] Cheats Summary

 Hello everyone.my name is Hernia.

 This time, I would like to talk about the early stage strategy of Raikin (Rise of Kingdoms).


 【※ I’m Japanese.

 This article is almost a machine translation of an article I wrote in Japanese.

 I hope this has been helpful to many of you.】

ブログランキング参加中 応援お願いします。

About the first civilization choice and commander.

 One of the first things you have to choose from in Raikin is civilization and the commander about civilization.

 For example, in France, Jeanne d’Arc is supposed to be the commander.

 Of course, it doesn’t matter which one you choose.
 
 In the first place, there’s no big difference between the two or three times or so depending on your choice of civilization (with the same level of playstyle) in the early stages.

 That said, there are some recommended civilizations (easy to handle civilizations), so I’m going to introduce them here.

China, Rome and France in the domestic political system

 China is one of the leading candidates for a superior civilization.
 
 In this game, the construction is done incessantly, but the speed of the construction is shortened by 5%.

 So, when you want to strengthen your farm or castle walls, etc., Gangan, China.

 I don’t know which one is better! If you choose China, you are less likely to fail.

 It also increases the rate at which Rome collects food and France collects wood.

 In Raikin, there is a cost for “construction,” but that cost often goes to food and wood.

 So food and wood tend to be depleted, and the need to collect them on a regular basis comes into play.

 In such cases, Rome and France can benefit.

The French Jeanne d’Arc is a commander who can receive buffs for foraging and is also good at internal affairs.
 

 

Military and expansionist Germany
 
 The internal politics system I mentioned earlier is rather a civilization for people with light funding sources (real).


 Now in Civilization for the Biller, the Germans will shorten the training speed of their troops.

 Soldiers are used for collecting and fighting others, and they are a must in order to play Raikin more deeply.

 It is a German trait that lowers the production time of its soldiers.


Japan in the Middle. Research Korea

 Don’t worry about people who say they chose their home country of Japan because they don’t understand it.

 Japan is also strong if used properly.

 In addition to an increase in resource gathering speed, the Japanese have increased troop attack power. A march speed increase for scouting troops is attached.

 The point is that it’s a pretty well-balanced buff that can do both military and domestic politics.

 In particular, the march speed increase for scouting troops is something that no other civilization has, and it’s also a pretty useful buff for seeing around efficiently. (We’ll talk more about scouting later.)

 Just to add, Japan is not the only country that has 3 buffs, each civilization has 3 buffs.
 For example, China comes with a construction speed increase as well as a defensive buff and more.
 
 In addition, Korea is a special type of research, which means that it has the effect of shortening the research speed.

 It’s hard to benefit in the re-start, but in this game you tend to get an immediate advantage when the quality of your soldiers increases, so developing new skills is important.
 
 If you want to have a higher quality army, or if you want to benefit greatly from the research buffs you get in the middle and beyond, I think Korea is a good choice.


 Above, I have picked out China, France and Rome for light (domestic politics) / Germany for military / Japan and Korea for special types as recommendations.


 Needless to say, it’s not that other civilizations are weak, but I chose one that is easy to handle and strong (personally).

 As I said at the beginning, it’s a game where growth is basically determined by “how much you put into the game (in terms of time),” since it’s not multiplied several times by civilization and command.

 The buff is only a “capture aid”, so if you have a country you want to use, I think it’s best to choose it.

 

If you’re going to resell the game, strengthen it more and more.

 You can open treasure chests (gacha) every certain period of time, and you can shorten that period or increase the number of chests you open by strengthening your bar.

 As I mentioned earlier, if you want to increase your strength in Raikin, the internal politics (especially the architecture) are important.


 Of course, it’s also true that some of the characters with high rarity are very good.

 However, it’s only when you level up that your characters show their full potential, and it’s not until the middle of the game that their strength comes into play. (It’s hard for the strong characters to show their strength in the early game.)


 It’s more efficient and more fun to strengthen buildings, increase soldiers, and collect materials than it is to resemara a character.

 So, “I’m going to draw this character for sure! You don’t have to do any resemara unless you’re a fan of the game.
 
 Don’t worry, you can draw the gacha regularly to receive items and commanders.

It would be a waste of money to pull a gacha with a charged item.

 

Aiming for VIP6 as one standard

 The VIP system is the one that subsidizes the construction (and what goes along with it).
 
 In Raikin, the higher the VIP level, the more bonus buffs you get, but the VIP6 is what you want to aim for.


 Usually there is only one craftsman for construction, but you can increase the number to two by using the “Craftsman Calling Order” item or becoming a VIP6.

 If you think about it simply, the number of people who build is going to double, so the speed at which internal politics is going to proceed is very different.

 There is a limited number of craftsmen’s summons, so if you make it to VIP6 early on, construction will be easier after the middle of the game.

 Of course, not only do you get more construction artisans, but you also get more buffs, such as increased material production, gathering speed, training speed, construction speed, research speed, and so on, as you increase your VIP.

  if you can draw 100% of the commander.
 
 In addition, the number of VIPs goes up as you log in every day, so you can’t charge for it! 
 So, it’s often safer to raise VIPs early than jumping into a gacha where you don’t kno
 
 
 In addition, the number of VIPs goes up as you log in every day, so you can’t charge for it! 
 

 

In keeping with the mission.

 If you have finished the tutorial and don’t know what to do, you can proceed with the mission.

 Missions are written underneath with your face and VIP level. You can check it by tapping on the paper and quill, and you can receive rewards by tapping on the mission you have cleared, as well as the simple display by tapping on >. (Quick trick.)
 
 If you don’t know how to do it, let’s go through the main mission first.

 Not only does the main mission show you important enhancements as you progress through the game, but you may not receive numerous rewards if you don’t proceed with it.

 The main mission, unlike the sub, has only one frame.

 So, if you don’t clear the main mission shown here, you won’t be able to take the next main mission (and you won’t get any rewards).


 So often, I’ve finished one main mission and the next one (such as strengthening the farm to level 4) is already done and I’ve got a reward!
 This pattern is very common.

 Therefore, if you want to receive more items and materials sooner, I think it is better to proceed with the main mission as the axis.

 Of course, let’s aim for missions and rewards of daily missions if you can aim for them.
 
 In particular, there are rewards in the treasure chest (on the gauge) in the Daily, so don’t forget to receive them firmly.

 

Keep construction, research, and training of soldiers as little time as possible.

 It’s basic for this type of game, but the trick is to keep turning it so that it doesn’t stop building, researching, or training soldiers.

 For example, we limit our holiday free time to building things that take relatively little time, such as farms, and build things that take longer, such as eight hours before we go to bed at night. It is necessary to devise such a method.

 Of course, this is true in research and soldier training as well, so be aware of the time adjustments and production that fit your lifestyle.

 Nonetheless, we lost three minutes. Oh, no! You don’t have to be, and it’s okay to have a rough idea of what it’s going to be.

 How can we avoid losing time? Let’s enjoy the game as much as we can while thinking about it.


 Needless to say, the construction time will increase as the level of the building increases.

Make use of quick items!

 Construction, research, etc. takes time, but there are items that can shorten that time.

 It’s a pain in the ass after the middle of the game, but in the beginning of the game, it’s recommended to use it efficiently because you can reduce the power-up time by just shaving 5 minutes of construction time.

 What I mean by efficient here is that you don’t use items that are too few, or that you don’t use items that are 10 minutes shorter when you can finish in 3 minutes.

 There is a limit to the amount of time-saving items, so the most efficient way to increase your strength is to use the amount you receive in missions so that you don’t use it too much and don’t store it too much.

We have a lot of exploring to do.

 Here, I would like to talk about the scouting and searching that I said Japan is good at.


 In the early stages of this game, the surroundings are foggy and you can’t see what’s going on around you.

 Being fogged in is tantamount to being pretty severely restricted and nearly unusable for activities there.

 That’s why I encourage you to go out and explore more and more to clear the fog if you have time.

(The Japanese will increase the marching speed of the scouting party that will go on this search.
 Scouts not only clear the fog, but also explore caves (caves contain treasure chests, gacha keys, fog-clearing items, etc.) and scout other cities.

 Also, by clearing the fog, you’ll find tribal villages with dense yellow buildings, who will sometimes give you materials such as wood (an immediate supply item) or give you economic research straight out of the box.

 That’s why it’s possible to get a study that should have taken an hour or so to complete in an instant.
 
 This is especially true in the early stages of the game, so it is important to explore in the early stages in order to advance your economic skills.

 

When you start Rykin, be sure to join an alliance or create your own!


 Now, one thing you must do in order to have fun in the game is to join an alliance.

 It’s best to be in an active alliance with a large number of people (and the same language) before the barrier is taken if possible, but for neat reasons. There is a big advantage.

 

Benefits of joining an alliance

Shorter construction time
 The most obvious benefit is the support of the alliance members by reducing the construction time between them.

 If you build an alliance center and join an alliance, or start an alliance, there are times when members who have joined will help you with construction.

 When you start construction or research, you will see a blue hand symbol.

 If you tap it, you can tell a member of the alliance “Help me build”, and the member will help you as long as you wait.

 On the other hand, if you want to help an Alliance member with construction, you can tap the green hand symbol at the top of the Alliance Center to help.
 
 This way, you can shorten each other’s construction time, and there are many other good things like “the more you support your allies, the more time saving items you get in missions”.


 Since there is only a basic benefit to raising the construction of your allies (as long as there are no real spies lurking around), it’s a good idea to help them out more and more.
 
Technology Buffs by Alliance

 You can add and strengthen the entire alliance’s tech buffs by consuming around 1000 food, wood, etc.
 For example, you can shorten the construction time (the default is 1 minute per person) to 1 minute and 15 seconds, increase the maximum number of alliances, increase the infantry attack power of the entire alliance, and so on.


 Of course, it is better to contribute more and more to this if there is room for materials, and you can earn personal points (silver coin mark) if you advance.
 
 This personal mark can be used to purchase items in the Alliance shop (such as time-saving items), and if used well, can be used to add to your own internal affairs.

(On the contrary, only allies and cadres can choose the assortment in this alliance shop. (That’s why the cadres and allies are more free to enjoy the rykins more).

Deterrence by organizations
 There’s a reason why even the game description says it’s better to stick with it through alliances.

 If you stay in the camp, you can show them that if they attack us, they can counterattack with more than one.

 It made me think, “That camp is in trouble. It also serves as a deterrent to defend the country by saying, “Let’s not fight and sell,” doesn’t it?

 Therefore, the more solid the members of the alliance are, the less needless fighting and damage to the soldiers will be required.
 
 On the contrary! There’s no one behind you when you’re alone, so there’s a good chance you’ll get beaten up in a concentrated manner.
 
 I guess the biggest reason it’s better to stay in an alliance is also to keep your territory from being invaded.
 
 

Let’s strengthen the commander and move forward with the expedition from time to time.

 Raikin also has the ability to explore, and it’s more unusual for him to be bored, especially in the early stages.


 With the support of the Alliance, the buildings are completed more and more, but after the middle of the game, things finally settle down and you can move forward with expeditions and such.
 
 There is an advantage of earning rewards such as materials by advancing the expedition (some are a certain amount every day), but it is also essential to strengthen the commander in order to defeat the strong enemy of the expedition.
 
 Commanders can use a book called the Book of Wisdom to help them level up, and for every 1 level they gain, they can release a buffing skill called Tensetsu.


 Tengen has three different directions for strengthening, which can be used to evaluate and judge “this character is strong in cavalry and strong in defense”.


(Of course, the content is completely different for each character.)
 It is recommended that you use a character with a foraging orientation, which is useful for your internal politics at the beginning of the game.
 
 The military and defense systems don’t come into play until after the barrier is removed, so it’s sometimes better to increase your gathering speed than the military in the early stages.
 
 Then, when the commander’s level reaches a certain point, you can raise the star (level limit).

 As you gain more stars, not only will your level limit increase, but you’ll also gain new skills that will carry you through combat more profitably.
 
 Skills can also be strengthened by consuming statues matching the character’s skills, so strengthening a commander can be tough, but it’s quite profound.
 
 It’s also possible to reset Tengen (special items are required), so if you find out later that it’s easier to do it in a military style, you may want to change it.
 

summing up

 So, what did you think of the early stage strategy in Raikin?

 Here’s a summary of what we’ve done so far.


・I recommend China as a civilization for construction and Japan as a balance. However, no civilization can make a difference in internal affairs several times over. (If the play is the same.)


・There is almost no need to resemara. It’s more important to advance your internal affairs than to pull a gacha.


・Let’s increase the VIP and add more construction artisans. There are many other buffs that you can receive at high VIP.


If you’re having trouble progressing, you can focus on the main mission.
Select buildings and research content efficiently so that construction and research do not take a long time.


・Don’t store too many items for short periods of time, but use them in moderation.


・Clear the fog by exploring and receive items and techniques.

 
・Let’s make sure to join the alliance and take advantage of the benefits of construction, technology, and collective deterrence.


・Let’s not forget to strengthen the command and go on expeditions.


 That’s the summary of this article.

 There are still many techniques that can be used in the game.

 I would like to introduce them in another article.
 
 So that’s it for this time. Thank you very much for reading.

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